[arch-general] bots no longer work in openarena

Divan Santana divan at s-tainment.co.za
Mon Dec 5 20:57:18 EST 2011


On Monday, 5 December 2011 19:39:22 Sven-Hendrik Haase wrote:
> On 05.12.2011 19:28, Laurent Carlier wrote:
> >> Hi All,
> >> 
> >> I noticed that bots are no longer working in openarena since the last
> >> few months. It used to work about 6 months ago and I think the
> >> openarena packages haven't been updated, so perhaps it's a problem
> >> with the dependencies or some other packages that have been upgraded.
> >> 
> >> Any one have an idea how to work around this? Moreover how to fix the
> >> openarena packages so it works again for everyone? Lastly should one
> >> file a bug on bugs.archlinux.org for a package that is found in the
> >> community repo?
> >> 
> >> Output from an attempt to start a game with a bot:
> >> ---
> >> $ openarena
> >> ioq3+oa 1.35 linux-x86_64 Aug 10 2010
> >> ----- FS_Startup -----
> >> Current search path:
> >> /home/divan/.openarena/baseoa
> >> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files)
> >> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files)
> >> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files)
> >> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files)
> >> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files)
> >> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files)
> >> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files)
> >> /usr/share/openarena/baseoa/pak0.pk3 (1042 files)
> >> /usr/share/openarena/baseoa
> >> 
> >> ----------------------
> >> 4722 files in pk3 files
> >> execing default.cfg
> >> execing q3config.cfg
> >> couldn't exec autoexec.cfg
> >> Hunk_Clear: reset the hunk ok
> >> ----- Client Initialization -----
> >> ----- Initializing Renderer ----
> >> -------------------------------
> >> QKEY found.
> >> ----- Client Initialization Complete -----
> >> ----- R_Init -----
> >> SDL using driver "x11"
> >> Initializing OpenGL display
> >> Estimated display aspect: 1.600
> >> ...setting mode 4: 800 600
> >> Using 8/8/8 Color bits, 24 depth, 0 stencil display.
> >> Available modes: '1920x1200 1280x800 1440x900 1680x1050 720x480
> >> 1152x768
> >> 1280x854 848x480 1280x720 1920x1080 640x480 800x600 1024x768 1280x960
> >> 1400x1050 1600x1200 1280x1024'
> >> GL_RENDERER: Gallium 0.4 on AMD RV635
> >> Initializing OpenGL extensions
> >> ...GL_EXT_texture_compression_s3tc not found
> >> ...GL_S3_s3tc not found
> >> ...using GL_EXT_texture_env_add
> >> ...using GL_ARB_multitexture
> >> ...using GL_EXT_compiled_vertex_array
> >> ...ignoring GL_EXT_texture_filter_anisotropic
> >> 
> >> GL_VENDOR: X.Org
> >> GL_RENDERER: Gallium 0.4 on AMD RV635
> >> GL_VERSION: 2.1 Mesa 7.11.2
> >> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra
> >> GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax
> >> GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset
> >> GL_EXT_subtexture
> >> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
> >> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip
> >> GL_ARB_point_parameters GL_EXT_draw_range_elements
> >> GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal
> >> GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
> >> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
> >> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
> >> GL_ARB_multitexture GL_EXT_framebuffer_sRGB
> >> GL_IBM_multimode_draw_arrays
> >> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map
> >> GL_ARB_texture_env_add GL_ARB_transpose_matrix
> >> GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
> >> GL_EXT_secondary_color GL_EXT_texture_env_add
> >> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
> >> GL_INGR_blend_func_separate GL_NV_blend_square
> >> GL_NV_light_max_exponent
> >> GL_NV_texgen_reflection GL_NV_texture_env_combine4
> >> GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
> >> GL_ARB_texture_compression
> >> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos
> >> GL_NV_packed_depth_stencil GL_NV_texture_rectangle
> >> GL_ARB_depth_texture
> >> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine
> >> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
> >> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
> >> GL_EXT_stencil_two_side
> >> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels
> >> GL_APPLE_vertex_array_object GL_ARB_draw_buffers
> >> GL_ARB_fragment_program
> >> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program
> >> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3
> >> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap
> >> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
> >> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
> >> GL_ARB_shading_language_100 GL_ARB_sync
> >> GL_ARB_texture_non_power_of_two
> >> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
> >> GL_EXT_blend_equation_separate GL_OES_read_format
> >> GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
> >> GL_ARB_texture_compression_rgtc GL_ARB_texture_float
> >> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc
> >> GL_EXT_packed_float GL_EXT_pixel_buffer_object
> >> GL_EXT_texture_compression_rgtc
> >> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle
> >> GL_EXT_texture_sRGB
> >> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
> >> GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
> >> GL_EXT_packed_depth_stencil
> >> GL_ARB_vertex_array_object GL_ATI_separate_stencil
> >> GL_ATI_texture_mirror_once GL_EXT_draw_buffers2
> >> GL_EXT_gpu_program_parameters
> >> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine
> >> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
> >> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays
> >> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
> >> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects
> >> GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra
> >> GL_NV_conditional_render GL_AMD_draw_buffers_blend
> >> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend
> >> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
> >> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
> >> GL_ARB_sampler_objects GL_ARB_seamless_cube_map
> >> GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod
> >> GL_EXT_provoking_vertex GL_EXT_texture_snorm
> >> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness
> >> GL_MAX_TEXTURE_SIZE: 8192
> >> GL_MAX_TEXTURE_UNITS_ARB: 8
> >> 
> >> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
> >> MODE: 4, 800 x 600 fullscreen hz:N/A
> >> GAMMA: hardware w/ 0 overbright bits
> >> rendering primitives: single glDrawElements
> >> texturemode: GL_LINEAR_MIPMAP_NEAREST
> >> picmip: 2
> >> texture bits: 0
> >> multitexture: enabled
> >> compiled vertex arrays: enabled
> >> texenv add: enabled
> >> compressed textures: disabled
> >> Initializing Shaders
> >> ----- finished R_Init -----
> >> ------ Initializing Sound ------
> >> Loading "libopenal.so.0"...
> >> Failed to load library: "libopenal.so.0".
> >> SDL_Init( SDL_INIT_AUDIO )... OK
> >> SDL audio driver is "pulse".
> >> 
> >> SDL_AudioSpec:
> >>   Format:   AUDIO_S16LSB
> >>   Freq:     22050
> >>   Samples:  256
> >>   Channels: 2
> >> 
> >> Starting SDL audio callback...
> >> SDL audio initialized.
> >> ----- Sound Info -----
> >> 
> >>     1 stereo
> >>  
> >>  8192 samples
> >>  
> >>    16 samplebits
> >>    
> >>     1 submission_chunk
> >> 
> >> 22050 speed
> >> 0x4115ad0 dma buffer
> >> No background file.
> >> ----------------------
> >> Sound initialization successful.
> >> --------------------------------
> >> Sound memory manager started
> >> Loading vm file vm/ui.qvm...
> >> ...which has vmMagic VM_MAGIC_VER2
> >> Loading 1550 jump table targets
> >> total 0, hsize 1021, zero 1021, min 0, max 0
> >> total 10042, hsize 1021, zero 2, min 0, max 30
> >> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 -
> >> 0x7f310140f190) compilation took 1.294864 seconds
> >> ui loaded in 1450816 bytes on the hunk
> >> 51 arenas parsed
> >> 1 arenas ignored to make count divisible by 4
> >> 24 bots parsed
> >> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader
> >> 'menuback_blueish', substituting GL_ONE
> >> --- Common Initialization Complete ---
> >> IP: 127.0.0.1
> >> IP: 192.168.77.6
> >> Opening IP6 socket: [::]:27960
> >> WARNING: NET_IP6Socket: socket: Address family not supported by
> >> protocol
> >> WARNING: Couldn't bind to a v6 ip address.
> >> Opening IP socket: 0.0.0.0:27960
> >> Scanning for servers on the local network...
> >> ------ Server Initialization ------
> >> Server: slimefac
> >> RE_Shutdown( 0 )
> >> Hunk_Clear: reset the hunk ok
> >> ----- R_Init -----
> >> 
> >> GL_VENDOR: X.Org
> >> GL_RENDERER: Gallium 0.4 on AMD RV635
> >> GL_VERSION: 2.1 Mesa 7.11.2
> >> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra
> >> GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax
> >> GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset
> >> GL_EXT_subtexture
> >> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
> >> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip
> >> GL_ARB_point_parameters GL_EXT_draw_range_elements
> >> GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal
> >> GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
> >> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
> >> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
> >> GL_ARB_multitexture GL_EXT_framebuffer_sRGB
> >> GL_IBM_multimode_draw_arrays
> >> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map
> >> GL_ARB_texture_env_add GL_ARB_transpose_matrix
> >> GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
> >> GL_EXT_secondary_color GL_EXT_texture_env_add
> >> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
> >> GL_INGR_blend_func_separate GL_NV_blend_square
> >> GL_NV_light_max_exponent
> >> GL_NV_texgen_reflection GL_NV_texture_env_combine4
> >> GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
> >> GL_ARB_texture_compression
> >> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos
> >> GL_NV_packed_depth_stencil GL_NV_texture_rectangle
> >> GL_ARB_depth_texture
> >> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine
> >> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
> >> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
> >> GL_EXT_stencil_two_side
> >> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels
> >> GL_APPLE_vertex_array_object GL_ARB_draw_buffers
> >> GL_ARB_fragment_program
> >> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program
> >> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3
> >> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap
> >> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
> >> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
> >> GL_ARB_shading_language_100 GL_ARB_sync
> >> GL_ARB_texture_non_power_of_two
> >> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
> >> GL_EXT_blend_equation_separate GL_OES_read_format
> >> GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
> >> GL_ARB_texture_compression_rgtc GL_ARB_texture_float
> >> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc
> >> GL_EXT_packed_float GL_EXT_pixel_buffer_object
> >> GL_EXT_texture_compression_rgtc
> >> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle
> >> GL_EXT_texture_sRGB
> >> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
> >> GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
> >> GL_EXT_packed_depth_stencil
> >> GL_ARB_vertex_array_object GL_ATI_separate_stencil
> >> GL_ATI_texture_mirror_once GL_EXT_draw_buffers2
> >> GL_EXT_gpu_program_parameters
> >> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine
> >> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
> >> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays
> >> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
> >> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects
> >> GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra
> >> GL_NV_conditional_render GL_AMD_draw_buffers_blend
> >> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend
> >> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
> >> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
> >> GL_ARB_sampler_objects GL_ARB_seamless_cube_map
> >> GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod
> >> GL_EXT_provoking_vertex GL_EXT_texture_snorm
> >> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness
> >> GL_MAX_TEXTURE_SIZE: 8192
> >> GL_MAX_TEXTURE_UNITS_ARB: 8
> >> 
> >> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
> >> MODE: 4, 800 x 600 fullscreen hz:N/A
> >> GAMMA: hardware w/ 0 overbright bits
> >> rendering primitives: single glDrawElements
> >> texturemode: GL_LINEAR_MIPMAP_NEAREST
> >> picmip: 2
> >> texture bits: 0
> >> multitexture: enabled
> >> compiled vertex arrays: enabled
> >> texenv add: enabled
> >> compressed textures: disabled
> >> Initializing Shaders
> >> ----- finished R_Init -----
> >> ----- FS_Startup -----
> >> Current search path:
> >> /home/divan/.openarena/baseoa
> >> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files)
> >> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files)
> >> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files)
> >> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files)
> >> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files)
> >> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files)
> >> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files)
> >> /usr/share/openarena/baseoa/pak0.pk3 (1042 files)
> >> /usr/share/openarena/baseoa
> >> 
> >> ----------------------
> >> 9444 files in pk3 files
> >> Loading vm file vm/qagame.qvm...
> >> ...which has vmMagic VM_MAGIC_VER2
> >> Loading 1564 jump table targets
> >> total 0, hsize 1021, zero 1021, min 0, max 0
> >> total 23318, hsize 1021, zero 0, min 4, max 48
> >> VM file qagame compiled to 7198928 bytes of code (0x7f310081b000 -
> >> 0x7f3100ef88d0)
> >> compilation took 2.708817 seconds
> >> qagame loaded in 3000544 bytes on the hunk
> >> ------- Game Initialization -------
> >> gamename: baseoa
> >> gamedate: Jan  3 2010
> >> ^3!readconfig: ^7could not open admin config file admin.dat
> >> Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0
> >> multikills.
> >> 0 teams with 0 entities
> >> 17 items registered
> >> -----------------------------------
> >> ------- BotLib Initialization -------
> >> loaded weapons.c
> >> loaded items.c
> >> loaded syn.c
> >> loaded rnd.c
> >> ^1Error: file match.c, line 24: file matchh" not found
> >> loaded match.c
> >> loaded rchat.c
> >> ------------ Map Loading ------------
> >> trying to load maps/slimefac.aas
> >> loaded maps/slimefac.aas
> >> item_eaalth in solid at (608.0 -566.0 184.0)
> >> item_eaalth in solid at (480.0 -566.0 184.0)
> >> item_eaalth in solid at (800.0 -6.0 -40.0)
> >> item_eaalth not reachable for bots at (800.0 -6.0 -40.0)
> >> item_armor_shard not reachable for bots at (408.0 46.0 -140.0)
> >> item_armor_shard in solid at (288.0 46.0 -40.0)
> >> item_armor_shard not reachable for bots at (288.0 46.0 -40.0)
> >> item_armor_shard not reachable for bots at (352.0 46.0 -140.0)
> >> ammo_blllets in solid at (384.0 -888.0 432.0)
> >> ammo_lightning not reachable for bots at (1064.0 600.0 -28.0)
> >> found 38 level items
> >> -------------------------------------
> >> 24 bots parsed
> >> 51 arenas parsed
> >> AAS initialized.
> >> -----------------------------------
> >> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> >> ^3Warning: couldn't find skill 1 in bots/default_c.c
> >> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> >> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> >> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> >> ^3Warning: couldn't load any skill from bots/default_c.c
> >> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found
> >> ^3Warning: couldn't find skill 1 in bots/skelebot_c.c
> >> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> >> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found
> >> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> >> ^3Warning: couldn't load any skill from bots/skelebot_c.c
> >> ^1Fatal: couldn't load skill 3.000000 from bots/skelebot_c.c
> >> RE_Shutdown( 0 )
> >> ----- R_Init -----
> >> 
> >> GL_VENDOR: X.Org
> >> GL_RENDERER: Gallium 0.4 on AMD RV635
> >> GL_VERSION: 2.1 Mesa 7.11.2
> >> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra
> >> GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax
> >> GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset
> >> GL_EXT_subtexture
> >> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
> >> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip
> >> GL_ARB_point_parameters GL_EXT_draw_range_elements
> >> GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal
> >> GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
> >> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
> >> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
> >> GL_ARB_multitexture GL_EXT_framebuffer_sRGB
> >> GL_IBM_multimode_draw_arrays
> >> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map
> >> GL_ARB_texture_env_add GL_ARB_transpose_matrix
> >> GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
> >> GL_EXT_secondary_color GL_EXT_texture_env_add
> >> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
> >> GL_INGR_blend_func_separate GL_NV_blend_square
> >> GL_NV_light_max_exponent
> >> GL_NV_texgen_reflection GL_NV_texture_env_combine4
> >> GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
> >> GL_ARB_texture_compression
> >> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos
> >> GL_NV_packed_depth_stencil GL_NV_texture_rectangle
> >> GL_ARB_depth_texture
> >> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine
> >> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
> >> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
> >> GL_EXT_stencil_two_side
> >> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels
> >> GL_APPLE_vertex_array_object GL_ARB_draw_buffers
> >> GL_ARB_fragment_program
> >> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program
> >> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3
> >> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap
> >> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
> >> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
> >> GL_ARB_shading_language_100 GL_ARB_sync
> >> GL_ARB_texture_non_power_of_two
> >> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
> >> GL_EXT_blend_equation_separate GL_OES_read_format
> >> GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
> >> GL_ARB_texture_compression_rgtc GL_ARB_texture_float
> >> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc
> >> GL_EXT_packed_float GL_EXT_pixel_buffer_object
> >> GL_EXT_texture_compression_rgtc
> >> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle
> >> GL_EXT_texture_sRGB
> >> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
> >> GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
> >> GL_EXT_packed_depth_stencil
> >> GL_ARB_vertex_array_object GL_ATI_separate_stencil
> >> GL_ATI_texture_mirror_once GL_EXT_draw_buffers2
> >> GL_EXT_gpu_program_parameters
> >> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine
> >> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
> >> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays
> >> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
> >> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects
> >> GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra
> >> GL_NV_conditional_render GL_AMD_draw_buffers_blend
> >> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend
> >> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
> >> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
> >> GL_ARB_sampler_objects GL_ARB_seamless_cube_map
> >> GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod
> >> GL_EXT_provoking_vertex GL_EXT_texture_snorm
> >> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness
> >> GL_MAX_TEXTURE_SIZE: 8192
> >> GL_MAX_TEXTURE_UNITS_ARB: 8
> >> 
> >> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
> >> MODE: 4, 800 x 600 fullscreen hz:N/A
> >> GAMMA: hardware w/ 0 overbright bits
> >> rendering primitives: single glDrawElements
> >> texturemode: GL_LINEAR_MIPMAP_NEAREST
> >> picmip: 2
> >> texture bits: 0
> >> multitexture: enabled
> >> compiled vertex arrays: enabled
> >> texenv add: enabled
> >> compressed textures: disabled
> >> Initializing Shaders
> >> ----- finished R_Init -----
> >> Loading vm file vm/ui.qvm...
> >> ...which has vmMagic VM_MAGIC_VER2
> >> Loading 1550 jump table targets
> >> total 0, hsize 1021, zero 1021, min 0, max 0
> >> total 10042, hsize 1021, zero 2, min 0, max 30
> >> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 -
> >> 0x7f310140f190) compilation took 1.228075 seconds
> >> ui loaded in 1450816 bytes on the hunk
> >> 51 arenas parsed
> >> 1 arenas ignored to make count divisible by 4
> >> 24 bots parsed
> >> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader
> >> 'menuback_blueish', substituting GL_ONE
> >> Loading vm file vm/cgame.qvm...
> >> ...which has vmMagic VM_MAGIC_VER2
> >> Loading 1227 jump table targets
> >> total 0, hsize 1021, zero 1021, min 0, max 0
> >> total 10889, hsize 1021, zero 1, min 0, max 29
> >> VM file cgame compiled to 4145957 bytes of code (0x7f3100426000 -
> >> 0x7f310081a325)
> >> compilation took 1.546457 seconds
> >> cgame loaded in 4725504 bytes on the hunk
> >> ^3WARNING: could not find sound/items/invul_activate.wav - using
> >> default
> >> ^3WARNING: could not find sound/items/invul_impact_01.wav - using
> >> default ^3WARNING: could not find sound/items/invul_impact_02.wav -
> >> using default ^3WARNING: could not find
> >> sound/items/invul_impact_03.wav - using default ^3WARNING: could not
> >> find sound/items/invul_juiced.wav - using default ^3WARNING: could
> >> not find sound/items/cl_ammoregen.wav - using default ^3WARNING:
> >> could not find sound/misc/windfly.wav - using default ^3WARNING:
> >> could not find sound/weapons/nailgun/wnalimpd.wav - using default
> >> ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using
> >> default ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav -
> >> using default ^3WARNING: could not find
> >> sound/weapons/vulcan/wvulimpm.wav - using default ^3WARNING: could
> >> not find sound/misc/yousuck.wav - using default stitched 0 LoD cracks
> >> ...loaded 1353 faces, 77 meshes, 1 trisurfs, 0 flares
> >> WARNING: reused image textures/flares/flarey.tga with mixed
> >> glWrapClampMode parm Unknown extension for music/sonic6
> >> ^3WARNING: couldn't open music file music/sonic6
> >> CL_InitCGame:  4.36 seconds
> >> 4 msec to draw all images
> >> Com_TouchMemory: 0 msec
> >> swish^7 entered the game
> >> ]/quit
> >> ----- Server Shutdown (Server quit) -----
> >> ==== ShutdownGame ====
> >> AAS shutdown.
> >> ---------------------------
> >> ----- CL_Shutdown -----
> >> Closing SDL audio device...
> >> SDL audio device shut down.
> >> RE_Shutdown( 1 )
> >> -----------------------
> >> ---
> > 
> > No problems here, it run fine with bots (3)
> > pacman -Qs openarena
> > local/openarena 0.8.5-2
> > 
> >     A violent, sexy, multiplayer first person shooter based on the
> >     ioquake3 engine> 
> > local/openarena-data 0.8.5-2
> > 
> >     A violent, sexy, multiplayer first person shooter based on the
> >     ioquake3 engine (data files)> 
> > Perhaps something has alter files, you can try to reinstall them or/and
> > remove your ~/.openarena directory.
> > 
> > ++
> 
> It's the glibc shit again. I'm looking into it.

Fixed now - thanks :) :)
-- 
Divan Santana


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